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PurposeEdit

After each gaming session, characters advance through the dynamic progression system which determines what changes occur to the character, both positive and negative. This system is meant to realistically model how humans adapt and change over time.

MechanismEdit

Body RegionsEdit

During dynamic progression, roll a d% for each body region. If the results of the roll are greater than the region score, increase the region score by 1. If a region was reduced to 0 or less during the play session, rolling over the region score prevents a decrease in score while a failure of the roll means that the region score decreases by 1.

SkillsEdit

Keep track of what skills you used during the play session and roll a d% for each skill you have ranks in or used. If you roll over the total skill rank (general skill + first and second specialization) increase the rank of the skill by 5.

If a skill was not used during the play session, roll a d% and if it is under the total skill rank, lose 2 ranks in the skill. Rolling over the total skill rank prevents a loss in ranks.

TraitsEdit

At each dynamic progression a character may gain one trait that they meet the requirements for.

WealthEdit

Roll a d%. If the result is more than the wealth rank, the character’s wealth increases by 10. If the result is less than the current wealth rank, the character’s wealth decreases by 10. A roll equal to the wealth rank results in no change. Having an occupation gives a large bonus to this roll determined by the specific occupation. Expenditures and rewards that occur during a play session must be kept track of since they also modify the roll.

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